Re: [LAD] 64 bit tempo-based time stamp

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To: David Robillard <d@...>
Cc: <linux-audio-dev@...>
Date: Tuesday, February 7, 2012 - 12:40 am

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Luppp's internals use a single(!) floating point, which mixes a bar number,
and a "percent" of that bar.
Found it quite nice to work with, to get the bar you just:
int bar = (int) floatBeatPercent;
while to get the percent you:
float percent = floatBeatPercent - ((int)floatBeatPercent);

In C you mention "bar" as int, and "beat" as float, I presume you want to
use the decimal part of the float to show "progress" trough that beat?
Thinking about very slow BPM's.. that could become important.

-Harry

On Tue, Feb 7, 2012 at 12:28 AM, David Robillard wrote:

> Hi all, seeking opinions:

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Luppp's internals use a single(!) floating point, which mixes a bar num=
ber, and a "percent" of that bar.Found it quite nice to work =
with, to get the bar you just:int bar =3D (int) floatBeatPercent;wh=
ile to get the percent you:
float percent =3D floatBeatPercent - ((int)floatBeatPercent);In C y=
ou mention "bar" as int, and "beat" as float, I presume=
you want to use the decimal part of the float to show "progress"=
trough that beat? Thinking about very slow BPM's.. that could become i=
mportant.
-HarryOn Tue, Feb 7, 2012 at 12:28 A=
M, David Robillard <=
d@drobilla.net
> wrote:
Hi all, seeking opinions:

I have to choose a way to represent beat-based tempo time in 64 bits.
Uses are many, but the main one is event time stamps for plugins.

Requirements:
=A0* No odd data sizes (for performance / programmer ease)
=A0* High precision (ideally close to sample accurate for most tempos)
=A0* Fits in the same space as two uint32_t's

Questions:
=A0* Is "bar" needed?
=A0* Use floating point? =A0Rounding errors an issue?

Options:

/* A (moderate range, ultra precise) */
struct {
=A0 =A0uint16_t bar;
=A0 =A0uint16_t beat;
=A0 =A0uint32_t tick;
};

/* B (high range, moderate precision) */
struct {
=A0 =A0uint32_t bar;
=A0 =A0uint16_t beat;
=A0 =A0uint16_t tick;
};

/* C (high range, good precision?) */
struct {
=A0 =A0uint32_t bar
=A0 =A0float =A0 =A0beat;
};

/* D (high range/precision, but no bar) */
double beat;

I havn't run the math on precision yet, but I am leaning towards C. =A0=
I
actually hadn't considered mixing int and float before writing this
email, but it seems the best trade-off, and working with float is
certainly more pleasant than fixed point.

Thoughts?

-dr

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Messages in current thread:
[LAD] 64 bit tempo-based time stamp, David Robillard, (Tue Feb 7, 12:29 am)
Re: [LAD] 64 bit tempo-based time stamp, Pedro Lopez-Cabanillas, (Tue Feb 7, 6:29 pm)
Re: [LAD] 64 bit tempo-based time stamp, David Robillard, (Tue Feb 7, 6:37 pm)
Re: [LAD] 64 bit tempo-based time stamp, Harry van Haaren, (Tue Feb 7, 12:40 am)
Re: [LAD] 64 bit tempo-based time stamp, David Robillard, (Tue Feb 7, 1:48 am)