--_91806bda-31d0-4852-8398-3abd0e223d60_
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printableAgree on the whole that summing is summing is summing. Most DAWs these=20
days will use floating point (either 32bit or double precision) and=20
A+B=3DC no matter what.There may be dithering at the end but you are talking a single bit=20
possible difference between renders at points=2C which I don't believe=20
anybody is going to hear. I personally find claims that one dither=20
algorythm sounds better than another=2C especially at 24bits=2C can be=20
nothing but salesman talk.Now how the DAW loads and converts your samples (eg mixing 44.1kHz and=20
48kHz samples within the same project=2C or using a different project same
rate to all your samples) or if you are using an internal sampler to=20
play at different frequencies=2C does make a difference. For example=20
compare Cubic vs Sinc (SinX/X) Interpolation and you very well might=20
start to hear differences (there are more methods but these are a couple
of the most common.) You may also find that one software uses Cubic on=20
play and Sinc on rendering (as cubic is less processor intensive) and=20
thus there are subtle difference between them whereas another may use=20
Sinc at all times. While a lot of people disregard this as it's not part
of the summing itself I argue it is part of the audio engine.But every time I have ever come across the X sounds great=2C Y sounds=20
pants claims by people and then requests for examples to illustrate this
they have either never materialised or the protagonist has ended up=20
backing down from their claim. Especially on the rendered waveforms=2C due
to the fact I mentioned above of some DAWs only using the better=20
quality interpolation at that point.As mentioned the characteristics of the internal effects and DSPs used=20
are going to have a lot more affect on your sound than any of this ever=20
will!On the whole any differences that do exist are so small I really wouldn't w=
orry about them.Dale.
=
--_91806bda-31d0-4852-8398-3abd0e223d60_
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printableAgree on the whole that summing is summing is summing. Most DAWs these=20
days will use floating point (either 32bit or double precision) and=20
A+B=3DC no matter what.There may be dithering at the end but you are talking a single bit=20
possible difference between renders at points=2C which I don't believe=20
anybody is going to hear. I personally find claims that one dither=20
algorythm sounds better than another=2C especially at 24bits=2C can be=20
nothing but salesman talk.Now how the DAW loads and converts your samples (eg mixing 44.1kHz and=20
48kHz samples within the same project=2C or using a different project same
rate to all your samples) or if you are using an internal sampler to=20
play at different frequencies=2C does make a difference. =3B For exampl=
e=20
compare Cubic vs Sinc (SinX/X) Interpolation and you very well might=20
start to hear differences (there are more methods but these are a couple
of the most common.) You may also find that one software uses Cubic on=20
play and Sinc on rendering (as cubic is less processor intensive) and=20
thus there are subtle difference between them whereas another may use=20
Sinc at all times. While a lot of people disregard this as it's not part
of the summing itself I argue it is part of the audio engine.But every time I have ever come across the X sounds great=2C Y sounds=20
pants claims by people and then requests for examples to illustrate this
they have either never materialised or the protagonist has ended up=20
backing down from their claim. Especially on the rendered waveforms=2C due
to the fact I mentioned above of some DAWs only using the better=20
quality interpolation at that point.As mentioned the characteristics of the internal effects and DSPs used=20
are going to have a lot more affect on your sound than any of this ever=20
will!On the whole any differences that do exist are so small I really wouldn't w=
orry about them.Dale.
=--_91806bda-31d0-4852-8398-3abd0e223d60_--
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